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000136_owner-lightwave-l _Thu Apr 6 23:59:30 1995.msg
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Received: by netcom10.netcom.com (8.6.12/Netcom)
id XAA22940; Thu, 6 Apr 1995 23:45:14 -0700
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Date: Thu, 6 Apr 1995 23:45:08 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: simple lathe
To: lightwave-l@netcom.com
In-Reply-To: <9504061604.AA006bz@fusion.mv.com>
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On Thu, 6 Apr 1995, Mark Thompson wrote:
> :-) John.... forever the champion of real world object sizing!
> Yes, do yourself a favor and always model to real world scale. It makes things
> easier in the long run. *However* I would not advocate real world sizing if
> your objects are extremely small. Since LW texturing parameters only go
> down to .0001, you will not be able create fine texture detail on extremely
> small objects.
And also if your objects are extremely large! orbiting a real sized ship
around a real sized world could cause you to use such large coordinate
numbers that it becomes difficult to navigate. you may also lose
precision in rendering if you are extremely far from the origin.
JG